Cartridges

[THIS ARTICLE IS CURRENTLY UNFINISHED, SOME INFORMATIONS MAY BE INCORRECT]

Cartridges are one of the contents that the Relics of the Past DLC adds

Golden Star
Clears bullets after completing a room

Firecracker
Raises damage dealt by a bomb used

Mining Hat
Reduces multiplier loss by taking damage

Hat
Makes every Ghost wear an Hat. Very useful if you want to collect all the hats that your pet ghost can wear

Eletrostatic
When near an enemy, the character will make an electric chain dealing damage

Cloak
Negates contact damage. Very useful when being chased by enemies that only damages by contact such as ghosts

Pickaxe
Secret rooms open without the need of bombs

Dagger
Deals extra damage to bosses

Rocket
Lowered dash cooldown

Bandage
When starting a new floor, 1 of HP will be restored, one part if HP is full

Gun
When starting a new floor, there will be a free weapon in the starting room. Remember to break the cursed weapon by clearing remaining rooms before going to a new floor, folks.

Braveheart
If the player takes damage, a heart will bounce in the room, if the player picks it, it recovers 1 HP

13 Leaf Clover
More chances of winning on gambling

Cool Sunglasses
Shops will appear at the 6th Floor

Battery
Bombs recharge in two rooms instead of three

Broken Mirror
Cursed Weapons breaks faster

Magic Shield
When taking damage with the multiplicator at 2,5x or above, negates damage but lose multiplicator
 * Only obtainable after defeating the Knight boss of The Temple

Magic Pack
When the multiplicator is at 2,5x or higher, item drops are doubled
 * Only obtainable after defeating a branch boss of The Temple

Magic Rod
When the multiplicator is at 2,5x or higher, ammo use is halved
 * Only obtainable after defeating the Skeleton Wizard boss of The Temple

Magic Dagger
When the multiplicator is at 2,5x or higher, damage is increased by 20%
 * Only obtainable after defeating the Guillotine Skeleton boss of The Temple