Rooms

Starting Room
The first room visited on every level, this room, indicated as a Normal Room on the large map usually has nothing of interest.

If Donations is currently purchased, a Bandana Hermit will reside in this room which will deliver a care package if talked to - this Hermit does not disappear when the player leaves the room.

Normal Room
Indicated by empty squares on the map, these rooms make up the majority of each level. Each one contains enemies and has a small chance to drop a pickup once it is cleared (taking Fortune increases the pickup drop chance).

Leaving this type of room will destroy any remaining pickups.

Weapon Chamber
This room, indicated by a treasure-chest symbol on the map, contains a capsule that can be shot open, usually dropping one or more weapons.

Taking a weapon or pickup in this room (or leaving the room without taking anything) after destroying the capsule destroys all remaining weapons and pickups.

Life Shop
The life shop is a room where four pickups and or weapons can be purchased for your maximum hp. the amount of hp per pickup ranges from 1-3. Leaving this room will not destroy the pickups that you haven't purchased.

Shrine
The shrine is a room with the renegade in the center, holding two objects related to the deal right under him, which is a bubble holding an object which has a great benefit, but also a great downside. These include: 
 * 6 powerbombs, but one less max bomb.
 * A 20% increase in damage, but you lose half of your health.
 * a 400% increase in max ammo for your current weapon, but with 50% of your max ammo for any weapon picked up afterward.

